I’ve heard a number of opinions on the rules for the Pathfinder Roleplaying game. Some have said that it is effectively 3.75 edition of Dungeons & Dragons. While the basic rules are a variation of 3.5E I disagree with this point of view. The things that I like best are the way they simplified special combat maneuvers using the Combat Maneuver Bonus and Combat Maneuver Defense. Instead of having to look up the way to figure out what rolls had to be made to disarm or bull rush an opponent (as I had to do frequently in 3.5E) is is a simple roll agains tyour opponents CMD using your CMB to add to the die roll. It is a lot less confusing and has thus far led to more use of these maneuvers in my games.
I also like what they did with the sorcerer. Basically they took the concept of lineage feats found in the Complete Mage (published by Wizards of the Coast) and adapted it into the class itself. This way you don’t have to waste your limited feat choices in order to have a character that embraces one of a variety of bloodlines. Though not everything surrounding the sorcerer is positive. I still haven’t decided how I feel about the unlimited casting of cantrips and orisons by spell casters. I admit this makes them a bit more useful when they run out of their higher level spells, but I always saw their limited number of spells as their balance for being able to wield phenominal cosmic power (like Wish and Miracle).
What do you think?